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lars_jessen_
2008.ciid.nokia |
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I was hired by Copenhagen Institute of Interaction Design, CIID to be part of their design team on a project for Nokia Design Copenhagen. I worked on the initial research and analysis as well as the concept and prototyping phase.
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2008.struer.museum |
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An interactive soundscape for a new Bang & Olufsen exhibition at Struer Museum. As visitors walk through the hallway into the exhibition, they are taken on a journey in the media landscape from the 1920s and to the present day. Using camera tracking the soundscape is altered depending on your position in the hallway. The project was done within the Sensescape design collective.
}video |
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2008.ideo |
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In collaboration with Mikkel Crone Koser from okdeluxe, I was responsible for creating a User Interface Prototype for IDEO in London. The prototype was created using Flash and Actionscript 3.
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2007.lila |
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I was brought in to help identify user needs and clarify the User Interface Strategy for Lila's webbased sharing tool. The activities included workshops, user interviews, creating personas, writing user stories and breaking these into use cases.
}www
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2007.danmarks.radio |
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In collaboration with shiftcontrol and Piotr Bromblik interactive and sound reactive visuals were built for DR's Public Service Festival 2007. I was responsible for creating the control software that performed beat detection on the live audio feed, and the user interface for controlling the visuals. I made a playable VJ interface using a midi controller with drumpads and sliders. Two arcade style controllers were placed on the dance floor, which allowed people in the audience to control aspects of the visuals as well.
}more
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2007.zentropa.workz |
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WorkCamp is a multidisiplinary summer school focusing on radical innovation and exploration of new virtual and physical worlds. The students work with real cases and are expected to develop concrete business concepts covering all aspects of design, economics, market and technology. I was invited as a 'master' to help the groups sketch and prototype their cases. The focus was on low fidelity video prototypes, and how they could be used as a tool for sketching user experience, communication within the design team and communication with stakeholders.
}more
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2007.future.marketing.summit |
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Facial Fusion was a tongue-in-cheek installation for the Future Marketing Summit in London 2007. Attendees would answer questions by nodding or shaking their head and based on their answers be placed in a psuedo-demographic group. Face parts from similar people in that demographic would then be overlaid their own face. At the end they could get your facial fusion picture directly on their mobile by holding their phone up to the bluetooth touchpoint on the unit.
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2006.sony.ericsson |
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BodyInMotion was an interactive experience promoting the K800i cybershot phone emphasizing its BestPic feature. When triggered a camera in the unit would capture a quick burst of nine images. This allowed people to freeze frame jumps and fast motions in front of the camera. The captured images was shown on nine life size screens and the user could choose the best one for print. The experience was wirelessly operated using the K800i handset.
Two units were produced and toured 10 European cities over a 3 month period.
}www
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2006.wateraid |
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The Water Shed was a project for WaterAid installed at the Education Center at the Eden Project. By watering the virtual landscape with the garden hose or the watering can trees would start growing. Letters would appear from the branches like leaves and form quotes and facts about water usage in the UK and in the developing world.
}video
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2005.shobana.jeyasingh.dance.co |
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I worked closely with choreographer Shobana Jeyasingh to create real-time
graphics for the piece Flicker. The visuals were generated by the dancers'
movements using several camera inputs. The focus of the piece was the instability of human perception, and in key with this the visuals played upon the idea of visual breakdown where the abstract gave occasional glimpses of recognition.
The performance toured the UK in 2005 and again in 2006.
}video
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2005.vodafone |
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This in-store experience was developed for Vodafone's Oxford St store. The aim was to engage customers in exploring Vodafone's 3G services. To reinforce the innovative nature of the services the interaction had to be new and unusual as well. A "minority rapport" style interface was created combining a transparrent projection material and a transparent touch film. The result was an experience of interacting with imagery floating on glass.
}video
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2004.motorola |
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The Motoglyph was developed for the Miami Winter Music Conference 2004 to reinforce Motorola’s commitment to music and youth culture. An electronic spraycan was developed which allowed people to draw and create sound on a large digital graffiti wall. The graphics and the "signature tune" created could afterwards be downloaded to your mobile.
The Motoglyph has since been used at numerous events and exhibitions around the world including Wired Nextfest, CES, MTV Fashionista, and recently at a contemporary design exhibition at the Pompidou Centre in Paris. In 2004 the Motoglyph was awarded a Lion at Cannes.
}more |
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2006.onedotzero |
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This project was commissioned by onedotzero for the Transvision one-night exhibition at the Victoria and Albert Museum. I collaborated with Sennep to create an interactive dandelion where you could blow the seeds off using a real hair dryer. I was responsible for the technical solution both in terms of programming and the physical interaction.
The project was a prototype and we hope to rewrite the software and further develop the hardware to make it into a finished piece suitable for long term exhibitions.
}video |
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2006.goproces |
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This was a project developed for Danish company GoProces to create awareness about their thinking at a recent leadership conference in Copenhagen. Using facetracking thought bubbles were augmented realtime above the visitors' heads. The content of the thought bubbles aimed to inspire and provoke conversation about the company's views on organisational intervention and leadership.
The project was later shown at the international JAOO 2006 conference in Aarhus.
}video |
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2003 - present |
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I enjoy playing and experimenting with technology. I have included some of my experiments here because they reflect the range of my interest in technology and how we interact with it. Some of the projects have been part of the research at digit and some have been spare time projects.
}more
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2003.chalmers.university |
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bottled souls was an investigation
of digital patina. It questioned the general sterility of digital
objects and proposed a more personal and unique experience through
“positive ageing” of the digital material. The project
was manifested in an installation where sound was stored and aged
in wine bottles. Several conceptual designs were developed in addition
to the installation.
Exhibited at RE:EVOLUTION 24 May – 1 June at
the Town Museum of Gothenburg. The project was emphasized in Computer
Sweden by the Usability Network as the most interesting project
at the exhibition.
}press
}www
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2002.chalmers.university |
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AtmosPhere aimed to communicate social
atmosphere over physical distance. The crystal ball reflects the
atmosphere in a specific room. The trees moved and the fireplace
glowed according to the sensor input of movement and sound received
from the room, indicating what was going on in the room.
Exhibited at COMDEX SCANDINAVIA
14 - 16 January 2003, The Swedish Exhibition & Congress Centre,
Gothenburg
}www |
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2001.aarhus.university |
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G13 was an SMS multiuser role-playing game for teenagers.
The game was set in a popstar/media environment and networking
with other players - forming alliances and ultimately music groups
- was crucial to get ahead in the game. The idea was to create
a virtual game world that would also intervene in the players’
real world. The design work was grounded in extensive user research and user involvement.
The project was further developed at a later design
course where the possibilities of Java enabled phones were explored.
}www
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2002.chalmers.university |
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"Rotate to read in focus"
was the concept for this JAVA web browser for a PDA. Utilizing this
technique we tried to overcome the limited screen space. The idea
was to browse webpages in a context view and then turn the PDA to
a downward position to enter the focus view where the pages could
be read in a more comfortable "widescreen" mode.
}www
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2002.chalmers.university |
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With this project I tried to explore
how technology could be employed in areas of superstition. This
led to the development of three conceptual designs: ForgiveMe, IndianBracelet
and GoodKarmaTable which initially were presented as part of a term
paper.
}paper |
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2002.chalmers.university |
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GreenSaver was a design proposal for a climate control
system for the Botanic Garden of Gothenburg. The design consisted
of a central control unit combined with portable units which offered
context sensitive information and controls. The design process followed a user-centered approach.
}prototypes
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2002.aarhus.school.of.architecture |
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A tool for collaborative planning and development
for teachers in the "folkeskole" (primary and lower
secondary school). The project was an attempt to assist teachers
bridge the gap between the new demands to teaching methods and
the inadequate school buildings.
}www
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